//==============================================================================
// Hippikon_anim.txt
//==============================================================================

import Atlantis_Sword_anim.txt
import Atlantis_Large_Shield_anim.txt

//==============================================================================
define Wings
{
   TechLogic none/Heavy Cavalry/Champion Cavalry
   set hotspot
   {
      version
      {
            Visualnone methheadstolejimmysshoes
         }
      }
      set hotspot
      {
         version
         {
            Visual cavalry x scout wings
         }
      }
      set hotspot
      {
         version
         {
            Visual cavalry x scout wings
         }
      }
}

//==============================================================================
define Head
{
   TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
   set hotspot
   {
      version
      {
	    Visual Infantry G Hoplite Head Standard
	        ReplaceTexture Infantry G Hoplite Head Standard/unit x blond head
         }
      }
      set hotspot
      {
         version
         {
            Visual Roman Head Special
	        ReplaceTexture Infantry G Hoplite Head Iron/Hastati Head
         }
      }
      set hotspot
      {
         version
         {
            Visual cavalry x scout head
	        ReplaceTexture cavalry x klibanophoroi head/cavalry x scout head
	        ReplaceTexture Infantry G Hoplite Head Iron/Hastati Head
         }
      }
      set hotspot
      {
         version
         {
            Visual cavalry x scout head
	        ReplaceTexture Infantry G Hoplite Head Iron/Hastati Head
      }
   }
}

//==============================================================================
anim Bored
{

   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry C Scout_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/infantry x decurion standard
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Scout Horse
				connect RightHand AtlantisSword hotspot
				connect BackChest LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
                                connect frontabdomen Wings hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry C Scout_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/infantry x decurion copper
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry X Decurion Horse Copper
				connect RightHand AtlantisSword hotspot
				connect BackChest LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
                                connect frontabdomen Wings hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X Scout_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/infantry x decurion bronze
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry X Decurion Horse Bronze
				connect RightHand AtlantisSword hotspot
				connect BackChest LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X Scout_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/infantry x decurion iron
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry X Decurion Horse Iron
				connect RightHand AtlantisSword hotspot
				connect BackChest LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {  
			Visual Cavalry C Scout_WalkA
			ReplaceTexture Cavalry C Scout Standard/infantry x decurion standard
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Scout Horse
			connect RightHand AtlantisSword hotspot
			connect BackChest LargeAtlantisShield hotspot
			Connect TopOfHead Head hotspot
                                connect frontabdomen Wings hotspot
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true 
         }
      }
      set hotspot
      {
         version
         {  
			Visual Cavalry C Scout_WalkA
			ReplaceTexture Cavalry C Scout Standard/infantry x decurion copper
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry X Decurion Horse copper
			connect RightHand AtlantisSword hotspot
			connect BackChest LargeAtlantisShield hotspot
                                connect frontabdomen Wings hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true 
         }
      }
      set hotspot
      {
         version
         {  
			Visual Cavalry X Scout_WalkA
			ReplaceTexture Cavalry C Scout Standard/infantry x decurion bronze
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry X Decurion Horse bronze
			connect RightHand AtlantisSword hotspot
			connect BackChest LargeAtlantisShield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true 
         }
      }
      set hotspot
      {
         version
         {  
			Visual Cavalry X Scout_WalkA
			ReplaceTexture Cavalry C Scout Standard/infantry x decurion iron
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry X Decurion Horse iron
			connect RightHand AtlantisSword hotspot
			connect BackChest LargeAtlantisShield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true 
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry C Scout_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/infantry x decurion standard
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Scout Horse
				connect RightHand AtlantisSword hotspot
                                connect frontabdomen Wings hotspot
			connect BackChest LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry C Scout_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/infantry x decurion copper
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry X Decurion Horse Copper
				connect RightHand AtlantisSword hotspot
                                connect frontabdomen Wings hotspot
			connect BackChest LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X Scout_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/infantry x decurion bronze
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry X Decurion Horse Bronze
				connect RightHand AtlantisSword hotspot
			connect BackChest LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X Scout_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/infantry x decurion iron
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry X Decurion Horse Iron
				connect RightHand AtlantisSword hotspot
			connect BackChest LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout_IdleA
ReplaceTexture Cavalry C Scout Standard/infantry x decurion standard
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Scout Horse
				connect RightHand AtlantisSword hotspot
                                connect frontabdomen Wings hotspot
			connect BackChest LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout_IdleA
ReplaceTexture Cavalry C Scout Standard/infantry x decurion copper
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry X Decurion Horse copper
				connect RightHand AtlantisSword hotspot
                                connect frontabdomen Wings hotspot
			connect BackChest LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout_IdleA
ReplaceTexture Cavalry C Scout Standard/infantry x decurion bronze
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry X Decurion Horse bronze
				connect RightHand AtlantisSword hotspot
                                connect frontabdomen Wings hotspot
			connect BackChest LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout_IdleA
ReplaceTexture Cavalry C Scout Standard/infantry x decurion iron
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry X Decurion Horse iron
				connect RightHand AtlantisSword hotspot
                                connect frontabdomen Wings hotspot
			connect BackChest LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry C Scout_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/infantry x decurion standard
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Scout Horse
				connect RightHand AtlantisSword hotspot
                                connect frontabdomen Wings hotspot
			connect BackChest LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry C Scout_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/infantry x decurion copper
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry X Decurion Horse copper
				connect RightHand AtlantisSword hotspot
                                connect frontabdomen Wings hotspot
			connect BackChest LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual cavalry x scout_attacka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/infantry x decurion bronze
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry X Decurion Horse bronze
				connect RightHand AtlantisSword hotspot
			connect BackChest LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual cavalry x scout_attacka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/infantry x decurion iron
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry X Decurion Horse iron
				connect RightHand AtlantisSword hotspot
			connect BackChest LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry C Scout_FlailA
				ReplaceTexture Cavalry C Scout Standard/infantry x decurion standard
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Scout Horse
				connect RightHand AtlantisSword hotspot
                                connect frontabdomen Wings hotspot
			connect BackChest LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry C Scout_FlailA
				ReplaceTexture Cavalry C Scout Standard/infantry x decurion copper
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry X Decurion Horse copper
				connect RightHand AtlantisSword hotspot
                                connect frontabdomen Wings hotspot
			connect BackChest LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry C Scout_FlailA
				ReplaceTexture Cavalry C Scout Standard/infantry x decurion bronze
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry X Decurion Horse bronze
				connect RightHand AtlantisSword hotspot
                                connect frontabdomen Wings hotspot
			connect BackChest LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry C Scout_FlailA
				ReplaceTexture Cavalry C Scout Standard/infantry x decurion iron
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry X Decurion Horse iron
				connect RightHand AtlantisSword hotspot
                                connect frontabdomen Wings hotspot
			connect BackChest LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}